Toshihiro Nagoshi ’s independent studio, Nagoshi Studio, has reportedly permanently closed following the collapse of its debut project, according to circulating reports and changes to the studio’s ...
We caught up with Sonic Creative Officer Takashi Iizuka on the Tokyo Game Show floor to talk crossovers, close calls, and ...
Game Director Attila Mohacsi and Studio Director Gareth Edmonson sat down at Tokyo Game Show 2026 to break down how Total War ...
From reality-bending traversal to a Falter-driven combat system, here's a look at what awaits in Dylan Faden's warped Manhattan.
Tokyo Game Show has been running since 1996, and three decades later it has grown into one of the largest gaming events in the world, alongside shows like Gamescom. This year’s edition, marking the ...
Wings of Ember producers explain how player feedback is shaping combat, exploration, and difficulty in the upcoming Three Kingdoms action RPG.
We caught up with Hearthstone designers Steven Chang and John McIntyre at BlizzCon 2026 to break down the new 2v2 mode, ...
Diablo V is built around a premise the series hasn’t tried before: Diablo has already won. The towns are gone, the world is ...
Main Producer Yuya Tomiyama and Director Yoshiyuki Serizawa open up about the design decisions behind Gundam's newest action ...
Crazy Stops, police chases, and landmark-packed cities across Germany and Tokyo shape what's coming in Crazy Taxi: World Tour.
From years of quiet maintenance to a brand-new hero reveal, James Yen walks us through the process behind Heroes of the Storm ...
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