Game Director Attila Mohacsi and Studio Director Gareth Edmonson sat down at Tokyo Game Show 2026 to break down how Total War ...
From reality-bending traversal to a Falter-driven combat system, here's a look at what awaits in Dylan Faden's warped Manhattan.
Wings of Ember producers explain how player feedback is shaping combat, exploration, and difficulty in the upcoming Three Kingdoms action RPG.
We caught up with Sonic Creative Officer Takashi Iizuka on the Tokyo Game Show floor to talk crossovers, close calls, and ...
Crazy Stops, police chases, and landmark-packed cities across Germany and Tokyo shape what's coming in Crazy Taxi: World Tour.
From Nexon's newly revealed FAREIDOLIA to Square Enix's Final Fantasy VII Revelation, here's a look at the games already ...
We caught up with Hearthstone designers Steven Chang and John McIntyre at BlizzCon 2026 to break down the new 2v2 mode, ...
Vision-powered characters and two very different boss fights test how far strategy can go in FINAL FANTASY RESONANCE's Colosseum.
Hearthstone designers Cora Georgiou and Ryan Hickman sat down with us at BlizzCon 2026 to talk through Assemble, the upcoming ...
From years of quiet maintenance to a brand-new hero reveal, James Yen walks us through the process behind Heroes of the Storm ...
Diablo IV designers Owen Leach and Bjorn Mikkelson break down the Amazon's long-awaited debut and the story behind Season ...