Developers like level designer Robin Jansson and environment artist Gustav Bunse spoke about the challenges of making End of ...
"I understand there are a lot of opinions about this, but at the end of the day, we need to overcome the hardware to a certain extent." ...
Bruce Staley spoke about how the modern AAA game development industry has become too risk averse when it comes to releasing titles.
Pywel continues to evolve, and the road to Pearl Abyss's first DLC, out in October, is still improving by leaps and bounds.
It’s time to take the Dark Knight wherever you go and experience a take on Gotham you’ve likely not seen before on your Switch 2.
Falcom and GungHo build confidently on the excellent work of the first chapter, taking the remake’s story to a satisfying conclusion while leaving you eager to see what comes next.
On the subject of PC, Take-Two CEO Strauss Zelnick said that the company wants to release games on platforms that have audiences.
The analyst drew comparisons between the state of the Western games industry and that of the crash of 1983 to discuss how bad ...
It’s almost time to dive into this year’s edition of the popular football sim, and we can tell you that it certainly brings ...
As Konami and developer Screen Burn get ready for the September 24th release of Silent Hill: Townfall, series producer Motoi ...
Michał Nowakowski also spoke about how CD Projekt RED and Epic Games worked on Unreal Engine 5 for The Witcher 4 together.
Alx Preston said that the team was working on an unannounced project which had to be canceled due to the publisher backing ...
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